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I am a seasoned CG artist and product designer with a broad range of technical and software skills spanning various artistic design fields, including props, characters, environment design, and concept art. I am currently based in Los Angeles, working for features, commercials, and real-time projects. 

My career began as a product designer in Italy, where I collaborated with International companies to produce concept, technical, and product designs. This allowed me to experiment with different approaches to create models and textures and inspired me to further my education and master the art of translating models and textures digitally. I had the opportunity to work on multiple projects, honing his technical direction, 3D modeling, texturing, and character/environment design. Leveraging my industrial design background as an artist has enabled me to view my work through a technical and artistic lens, further developing my visual aesthetic and design skills.

Areas of expertise

Organic, Hard Surface Modeling 
Unwrapping clean UV's, texturing, and texture painting 
Polygonal modeling for video games, movies, and cinematics 
Creating rigging friendly topologies and Retopologizing 
Shading/Lighting and Rendering  
Digital and Traditional Sculpting 
Facial blend shapes 
Photography, Photogrammetry, 3D Scanning


Maya, Unreal Engine 4, Arnold,  Substance Painter, Renderman 24, MoI3D,

Substance Designer, Marmoset Toolbag, Mari, ZBrush, Photoshop, Illustrator


Vanni Brighella Making of Samuel Lee Jackson

Since earning his M.F.A. at Academy of Art University, Vanni Brighella has made a name for himself designing imaginative 3-D renderings for acclaimed Hollywood studios


415 900 6949


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