Vanni is a seasoned CG artist, animator, and product designer with a broad range of technical and software skills spanning a variety of artistic design fields, including props, character and environment design, and concept art. Vanni is currently based in Los Angeles, working for features, commercials, and real-time projects. 

Vanni’s career began as a Product designer in Italy, where he collaborated with International companies to produce a concept, technical, and product designs. This allowed Vanni to experiment with different approaches to create models and textures and inspired Vanni to further his education and master the art of translating models and textures digitally. Vanni had the opportunity to work on multiple projects, honing his skills in technical direction, 3D modeling, texturing, and character/environment design. Being able to leverage his industrial design background as an artist has enabled Vanni to view his work through both a technical and artistic lens, further developing his visual aesthetic and design skills.

Areas of expertise

Organic, Hard Surface Modeling 
Unwrapping clean UV's, texturing and texture painting 
Polygonal modeling for video games, movies, and cinematics 
Creating rigging friendly topologies and Retopologizing 
Shading/Lighting and Rendering  
Digital and Traditional Sculpting 
Facial blend shapes 
Photography, Photogrammetry, 3D Scanning


Maya, Unreal Engine 4, Unity, Arnold, V-ray, Substance Painter,

Substance Designer, Marmoset Toolbag, Mari, ZBrush, Photoshop, Illustrator


Vanni Brighella Making of Samuel Lee Jackson

Hard Work Pays off


With Drawn Arms: Glenn Kaino & Tommie Smith  

( Sep 2018 - Feb 2019 )
High Museum of Art, Atlanta, GA 
Collaboration with artist Glenn Kaino and Tommie Smith,